3D modeling

September 2024 - January 2025

Homework 1 - Humanoid sculpture

The first homework assignment required creating a humanoid 3D model in Sculptris and importing it into Mixamo for character rigging and animation.

3D modeling image from Sculptris

Homework 2 - Blender basics and composition

The main goal of this homework was to get to know Blender and create a scene inside a cube using basic shapes, lights, and materials.

We had to deliver 3 renders each with different lighting or composition. On top of the requirements, I also created a simple animation with rotating rings and added a fog volume.

Homework 3 - Polygonal Modeling

This assignment had two parts: model a chair using premade references and model a house object with my own references.

An optional task was to write down the time estimate and the actual time it took to create the models and take some notes on the process.

Chair

Dog table

Homework 4 - Retopology

For this assignment, my task was to create a retopology of a phone using a minimum amount of faces from a high-poly version.

In the end, I felt that my model did not exactly match the reference and would need a bit more work but I am glad that I had the chance to learn a lot about how the pipeline of retopology works and mainly its pitfalls.

Homework 5 - Materials and textures

For this assignment, the main goal was to become comfortable with creating and using materials and textures. I enjoyed the process, as it helped me learn about workflows that go beyond basic materials or simple color textures. Previously, my experience was limited, and I had little knowledge of using advanced elements like normal maps and other texture types. This assignment allowed me to explore and apply these concepts, deepening my understanding of materials and textures. 

Completed project deliverable meeting all assignment specifications
Updated version with different shelf color and lighting adjustments

Homework 6 - Robot

This assignment intended for us to explore the entire process of 3D modeling, from initial sketches to creating a complete final scene. Specifically, our task was to design a robot, model it, create materials, and place it within a cohesive scene. I decided to create a robot inspired by those found in Risk of Rain 2. I’m really pleased with the outcome and enjoyed the opportunity to present my creation to the class. It also gave me a chance to revisit working with PowerPoint, which I missed.

Homework 7 - Animation

The final assignment was open-ended: create an animation using any technique of your choice. I decided to create a warehouse flythrough featuring robots from a previous project as the main characters. This project allowed me to explore BlenderKit for asset sourcing and experiment with Blender’s video editor for basic video editing.

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