CS:GO maps
2016
During the days when I played Counter-Strike: Global Offensive daily, I often thought about map design and whether I could create maps that matched Valve’s standards. The simple answer was no – not because of a lack of creativity or passion, but due to the rigorous playtesting required to reach a competitive level of quality.
Despite this, I successfully published two maps on the Steam Workshop and created numerous others that didn’t make it there. Designing these maps marked my first experience collaborating with another creator, as I made most of with my friend.
This experience proved invaluable for my future endeavors, as it gave me hands-on experience with alsmost every stage of level design – from initial concepts to playtesting and, finally, releasing a finished product.
Unfortunately, none of the maps are currently playable in CS2 by default, as older CS:GO maps were not automatically made compatible. However, they can still be played by selecting the csgo_legacy beta option in CS2.
cs_Hideout
cs_Hideout was the biggest project I had worked on up to that point. The layout was inspired by Rainbow Six: Siege, where terrorists defend hostages, and counter-terrorists attempt to breach the building and secure them.
The map took a considerable amount of time to release due to the numerous changes needed based on feedback from playtesting sessions with friends. While I’m satisfied with the result, I acknowledge that it would require more significant adjustments to be considered truly complete.
The map currently sits at more than 1300 subscribers.














WarmUpWithBots
My first published map was a warm-up map designed for players to practice before competitive matches. It featured a central combat structure surrounded by four towers, one in each corner of the arena.
Despite its simplicity, the map gathered over 5,000 subscribers on the Steam Workshop.




