Prism's Edge
December 2023 - May 2024
As I was fascinated by games and game design for a long time I wanted to create a comprehensive game development guide for beginner video game developers as my bachelor’s thesis. My goal was to test and expand my understanding of game design while providing cohesive information to help novice game developers accelerate their learning. Additionally, I aimed to offer resources for further exploration of various topics within game development.
As part of this thesis, I developed a game called Prism’s Edge using Unity to demonstrate practical examples of game design principles and the implementation of game mechanics at the code level. Prism’s Edge is a fast-paced 2D top-down shooter with neon aesthetics. The core mechanic of the game involves movement controlled by shooting bullets, which push the player character backward. This adds a strategic layer to the gameplay, requiring players to carefully balance hitting enemies while maintaining control over their character’s movement.
The thesis is in Czech and focuses on individual stages of development from the initial idea to the implementation of the game itself, including prototyping, testing, camera selection, UI and audio creation, description of accessibility in games, and ends with the release of the game.
Given the complexity and length of the thesis, I received advice from my thesis supervisor and the state examination panel to release my game along with the thesis. Consequently, the game is now available to play for free on itch.io.

All objects in Prism’s Edge are designed to be recognizable without colors.
This enhances the gameplay experience for everyone by allowing quick differentiation between game elements by both color and shape. However, it is particularly beneficial for color-blind players, as the game does not rely solely on color to convey information.





