Dungeon Crawler
November 2022 - January 2023
Dungeon Crawler is a project my classmate and I developed for our C++ course. Heavily inspired by Darkest Dungeon, it features procedurally generated dungeons, a combat system similar to Darkest Dungeon, and lootable items from chests and defeated enemies.
We created the game using the Qt framework and C++ as it was the requirement from the lecturer. Since Qt is not primarily designed for game development, we often faced challenges in designing the UI to meet our vision.
I mostly worked on the procedural generation of the map, player’s movement on the map, dungeon UI, enemy design, and save system.
Key features of Dungeon Crawler include a saving system, procedural dungeon generation, a combat system with difficulty settings, and an inventory system.

















