Text Adventure

November 2023 - January 2024

As I was always fascinated by the scale and complexity of some RPGs I tried making my own as a part of a Java course project.

In this project, I tried making a simple D&D-like scenario where players could explore randomly generated maps, engage in battles with monsters, interact with traders in cities, and level up their characters.

Despite its modest scope, the project turned out to be more time-consuming than expected. The complexity escalated primarily due to my desire to ensure each location and battle offered a unique feel, even though the underlying code was largely similar. This involved creating extensive text descriptions and injecting a lot of randomness throughout the game.

In the end, the game features five interconnected locations for players to traverse, along with a diverse array of weapons and clothing items. The cities serve as central hubs where players can purchase weapons, armor, health potions, and rest to restore their health to full capacity.

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