Text Strategy
October - December 2021
Text Strategy is the first game I created in college. Developed in C++ and designed to run in the Windows console, this game tasks players with building their city using resources generated by their respective buildings each second. The game also features a diplomacy system, offering options for both attacks and trading. When a player initiates or is subject to an attack, they receive a message summarizing the battle and detailing any resource gains or losses.
I have worked on the UI, designed the whole player’s experience which included building the city, army management, and AI interactions. Additionally, I worked on a UML diagram for the game, a requirement for the project. As we couldn’t use any tools to generate the diagram from the code, I had to prioritize this task over some gameplay mechanics as the creation of the diagram took longer than expected.



First draft
